Patrice Désilets | |
---|---|
Patrice Désilets at the E3 2007 |
|
Born | 1974 Saint-Jean-sur-Richelieu, Quebec, Canada |
Occupation | Video game designer |
Employer | THQ Montreal |
Patrice Désilets is a French Canadian game designer best known for his work as creative director on Ubisoft's 2007 action-adventure video game, Assassin's Creed, and its 2009 sequel, Assassin's Creed II.
Contents |
Born in 1974 at Saint-Jean-sur-Richelieu, Quebec, Patrice Désilets is the son of Jacques Désilets, mathematician and director of CEGEP, and Luce de Bellefeuille, Director General of the Secretariat for International Adoption. In 1996, Désilets earned his bachelor's degree in film studies and literature at University of Montreal, to which time prior, he was enrolled at the Collège Édouard-Montpetit.[1] Coming from a background in film, he has used his creative vision to shape games in which he has taken a creative lead including 2007's Assassin's Creed and its 2009 sequel Assassin's Creed II. Désilets other credits include Tom Clancy's Rainbow Six 3, Prince of Persia: The Sands of Time, Disney's Donald Duck: Goin' Quackers and Hype: The Time Quest.[2]
Désilets left Ubisoft in June 2010, which was confirmed by the company on June 13, 2010. The publisher explained to Game Informer that Désilets' role as creative lead on Assassin's Creed: Brotherhood was "essentially done," and that he's no longer involved with the completion of the game.
Patrice Désilets would officially return to the games industry in the summer of 2011, joining THQ in their newly developed Montreal based studio.[3]
|